Monday, January 30, 2006


Good Banzai day everyone!

Giant Robots

Rough sketches for a comic album project I am developing for a french publisher. More informations -- and artwork -- available soon.

Thursday, January 26, 2006


Today's sketches. Not sure where I'm heading with this "communism and ladies" theme yet...

Wednesday, January 25, 2006


Not much explanation needed for this one. Another look into my process. The breakdown (In blue) is done at about half the size of the final version. Once I'm happy with a layout, I blow it up and work the final in full-size.

Monday, January 23, 2006

Neon Cyber

Development art that I did for the new Dreamwave. Not quite there yet, but I thought it would be interesting to post them up for comments. More to come...

Saturday, January 21, 2006


I wish I had time to do a couple pin-up pieces in a more refined manner. In absence of such, here are a few quick sketches on my favorite topic.

Friday, January 20, 2006


Bad Men

Quick inspirational sketches for a project I am developing with writer Andrew Dabb. More on that later...

Thursday, January 19, 2006

More of that fun

Here's the last post about that project on which I work from a script by John Ney Rieber. First I do some breakdown thumbnailing with quick colors.

And then, the final pencilled lineart for this scene.

Tuesday, January 17, 2006

Sequential Process

I work sequential pages in a manner similar to my character designs. First step would involve doing a thumbnail to decide on the storytelling and composition of the page. I'll be more or less involved depending on how detailled the script is. Some writers work with vague descriptions, while others are storytelling masters with a very strong and detailled vision.

Below is a single panel from a sequential. On it, I've also done a quick shadow layer that can be used as reference by the colorist later on. Sometimes lights and tonality are important to storytelling so I try to keep them in mind when I work. At this point in the process, I can easily come back and modify the composition before pencilling the finished piece.

After I have something I like, I blow up the thumbs and re-work them into a finished piece at full-size (Generally 11 x 17). You'll notice I leave the art open, for the colorist to be able to add to it.

Monday, January 16, 2006


Here's the first in a series of Killzone posts to appear here in the coming days.

Sunday, January 15, 2006

Mobile Game Design

Here's a creature that I designed for a mobile game, set to come out on Sony's PSP later this year... I guess.

I do that type of work quite regularly and these are the usual steps for getting the job done: First, I prepare quick thumbnail sketches like on the first image. I do at least 3-4 of them based on the art order/art direction/other early notes from the client. Sometimes, I have to go through several rounds of sketches before finding the right path so I can end up doing a few dozens of those on some projects.

Once I'm done, I move on to step 2 and do a finished piece based on the client's comments and notes. For this one, they needed a green and brown version based on the palettes at the center.


Friday, January 13, 2006

Hey sucka!

Never trust a girl with untied boots!

New York City Girl

Another late night pin-up quickie sketch.

Thursday, January 12, 2006

King of the Hill

Here's the evolved version of King of the Hill. You know, the game we'd play when we were kids?

Space Pirate

Not exactly "daily" yet, but keep checking this space for new artwork to be added regularly.

Monday, January 09, 2006

Welcome to Dub :: Sketchbook

Hello, my name is Dub. Look at this space every day as I'll be posting new artwork. This space will mostly serve to showcase the unpublished sketches, concepts, researches and other experiments that I do.

Complete, finished exemples of my work is available in print in numerous comic book publications and magazines. This blog will also be a good place to learn about these releases.

Feel free to leave comments about the pieces that I post here.