Monday, January 30, 2006
Thursday, January 26, 2006
Wednesday, January 25, 2006
Monday, January 23, 2006
Saturday, January 21, 2006
Friday, January 20, 2006
Bad Men
Quick inspirational sketches for a project I am developing with writer Andrew Dabb. More on that later...
Thursday, January 19, 2006
Tuesday, January 17, 2006
Sequential Process
I work sequential pages in a manner similar to my character designs. First step would involve doing a thumbnail to decide on the storytelling and composition of the page. I'll be more or less involved depending on how detailled the script is. Some writers work with vague descriptions, while others are storytelling masters with a very strong and detailled vision.
Below is a single panel from a sequential. On it, I've also done a quick shadow layer that can be used as reference by the colorist later on. Sometimes lights and tonality are important to storytelling so I try to keep them in mind when I work. At this point in the process, I can easily come back and modify the composition before pencilling the finished piece.
After I have something I like, I blow up the thumbs and re-work them into a finished piece at full-size (Generally 11 x 17). You'll notice I leave the art open, for the colorist to be able to add to it.
Below is a single panel from a sequential. On it, I've also done a quick shadow layer that can be used as reference by the colorist later on. Sometimes lights and tonality are important to storytelling so I try to keep them in mind when I work. At this point in the process, I can easily come back and modify the composition before pencilling the finished piece.
After I have something I like, I blow up the thumbs and re-work them into a finished piece at full-size (Generally 11 x 17). You'll notice I leave the art open, for the colorist to be able to add to it.
Monday, January 16, 2006
Sunday, January 15, 2006
Mobile Game Design
Here's a creature that I designed for a mobile game, set to come out on Sony's PSP later this year... I guess.
I do that type of work quite regularly and these are the usual steps for getting the job done: First, I prepare quick thumbnail sketches like on the first image. I do at least 3-4 of them based on the art order/art direction/other early notes from the client. Sometimes, I have to go through several rounds of sketches before finding the right path so I can end up doing a few dozens of those on some projects.
Once I'm done, I move on to step 2 and do a finished piece based on the client's comments and notes. For this one, they needed a green and brown version based on the palettes at the center.
Voilà!
I do that type of work quite regularly and these are the usual steps for getting the job done: First, I prepare quick thumbnail sketches like on the first image. I do at least 3-4 of them based on the art order/art direction/other early notes from the client. Sometimes, I have to go through several rounds of sketches before finding the right path so I can end up doing a few dozens of those on some projects.
Once I'm done, I move on to step 2 and do a finished piece based on the client's comments and notes. For this one, they needed a green and brown version based on the palettes at the center.
Voilà!
Friday, January 13, 2006
Thursday, January 12, 2006
Monday, January 09, 2006
Welcome to Dub :: Sketchbook
Hello, my name is Dub. Look at this space every day as I'll be posting new artwork. This space will mostly serve to showcase the unpublished sketches, concepts, researches and other experiments that I do.
Complete, finished exemples of my work is available in print in numerous comic book publications and magazines. This blog will also be a good place to learn about these releases.
Feel free to leave comments about the pieces that I post here.
Complete, finished exemples of my work is available in print in numerous comic book publications and magazines. This blog will also be a good place to learn about these releases.
Feel free to leave comments about the pieces that I post here.