Mobile Game Design
Here's a creature that I designed for a mobile game, set to come out on Sony's PSP later this year... I guess.
I do that type of work quite regularly and these are the usual steps for getting the job done: First, I prepare quick thumbnail sketches like on the first image. I do at least 3-4 of them based on the art order/art direction/other early notes from the client. Sometimes, I have to go through several rounds of sketches before finding the right path so I can end up doing a few dozens of those on some projects.

Once I'm done, I move on to step 2 and do a finished piece based on the client's comments and notes. For this one, they needed a green and brown version based on the palettes at the center.
Voilà!
I do that type of work quite regularly and these are the usual steps for getting the job done: First, I prepare quick thumbnail sketches like on the first image. I do at least 3-4 of them based on the art order/art direction/other early notes from the client. Sometimes, I have to go through several rounds of sketches before finding the right path so I can end up doing a few dozens of those on some projects.

Once I'm done, I move on to step 2 and do a finished piece based on the client's comments and notes. For this one, they needed a green and brown version based on the palettes at the center.
Voilà!

7 Comments:
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is that for lotr? Or wow? :)
that is simply amazing!
(excuse the previous deleted message i couldnot edit it so i deleted it)
Pas mal. Je préfère le brun.
je veu manger ommellette. (my french effort, heh)
that design rules dub m'man! never noticed mobile games had so much details to them. hahaha.
I like some, if not all of the rejected thumbs better than the client's pick. Impressive work nonetheless.
niiiiiice!
Je me demandais, ils te donnent le scénario du jeu quand tu fais des personnages comme ça ou simplement une description?
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